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EVE LBS Studio

EVE LBS Studio indie game developers

We’re a small, independent games studio based in Kingston upon Hull, East Yorkshire, England.

We are currently working on our very first game Resistance Iron Fist. Established by Liam Gibbins, EVE LBS Studio was created in 2018 following 7 years of wanting and waiting to develop the idea of Resistance Iron Fist…

Our First Project comes to life

Resistance Iron Fist

We found a game development platform (game engine) that suits the requirements of the project that we are currently developing, overall we prefer it over existing engines of its type as it does so much more.

The Project has been put behind by various factors over the years and is not coming to life even though we are prototyping and very very early into the development stages.


The Engine

This little gem of a game engine named Skyline Game Engine has been in development for some 10 years and for the last three of them we have actively supported its development, not only paid to gain the commercial pro license but moderated there forum, helped new users, helped with the intelisense scripting and bug testing… 

We also wrote the old documentation, giving this we have helped development of the engine and know it inside and out.

The road map for the engine for 2018 to early 2019 is impressive giving a vital update to existing features and workflow.


So whats next?

Well there is a long road ahead for the development of the project and with more and more updates to the engine that are due we will continue to develop and prototype for the project as we want it be all it can be.

Photo Realistic Assets and Materials

 

Using 3D Scan Data to create our game assets and material giving that more realistic immersive game play.

Creating realistic materials form 3D scan data gives our games more immersion and a better gaming experience.

 

Muddy surface ground texture
In Game Screen Shot – Muddy surface ground texture
Wet Sand environment texture
In Game Screen Shot – Wet Sand environment texture