Updates updates

Following a conversation or two and getting more information I am back in a better mindset.


OK so whats gong on you may ask?

Well following the convo with one of the developers of the game engine we chose to back and use it has come to light that there are many features planned for 2018/ early 2019 such as:

  • Volumetric clouds
  • Ocean System
  • New UI and GUI system
  • Mesh optimisations although the merging of sub-meshes
  • Vegetation trees spraying

Following the above features will be a Physx update (new physics to bring us up to date).


What does this mean for our project?

Basically means that we will be still working on our project whilst awaiting for the updates and features to roll in so we can come put of the prototyping stage.

Mechanics – Weather

We have most of the scripting done on this and testing the script has given us that push to get more mechanics done for the project.

We are currently looking at starting other mechanics for the game