Updates updates

Following a conversation or two and getting more information I am back in a better mindset.


OK so whats gong on you may ask?

Well following the convo with one of the developers of the game engine we chose to back and use it has come to light that there are many features planned for 2018/ early 2019 such as:

  • Volumetric clouds
  • Ocean System
  • New UI and GUI system
  • Mesh optimisations although the merging of sub-meshes
  • Vegetation trees spraying

Following the above features will be a Physx update (new physics to bring us up to date).


What does this mean for our project?

Basically means that we will be still working on our project whilst awaiting for the updates and features to roll in so we can come put of the prototyping stage.

Here’s the Start of the Playlist for the Getting started with the Skyline Game Engine

Started some videos for the Getting started Playlist for the Skyline Game Engine.

As a contribute to the development of the Skyline Game Engine we have been discussing updating our series videos now that the 2nd generation of the engine has enough features to begin to prototype game mechanics even though not all of the features have been ported from the first iteration of the engine as of yet and we have been waiting for some of the features to return we think its a good place to start and get people interested in game development a starting place.

The difference in this indie engine and the AAA engines out there is that it is royalty free and this is a big draw for indie developers meaning that there is a one off free to buy the engine and you do not have to give a large share of your profits when your selling your end game to the engine creators.

Helping others into Development

We wanted to show people how good the Skyline Game Engine actually is and have decided to put together a series of tutorials after the next major update has been pushed to the public branch.

We own the Pro Studio Version of the development software and basically in our opinion it is the best and easiest to use out of all of the indie development suites that we have tried/owned.

We actively support the development of the Skyline Game Engine  or SGE as its known in the community and have done for around 3 years since I stumbled upon it through a google search for indie game engiens.

We feel that this little gem does not get enough publication nor advertisement, so many developers or gamer’s interested in making there own game simply do not know of its existence but we aim to show how easy it is to create game mechanics and put together a few different game styles for people to base there games off or to help them gain some insight of how powerful the development platform actually is.

We are looking forward to getting to work on these videos and to help people in there dreams of making there own game that can be played by your friends or sold.

Skyline Game Engine Home Page: https://aurasoft-skyline.co.uk/
Skyline Discordhttps://discord.gg/9jVCvAf

 

Mechanics – Weather

We have most of the scripting done on this and testing the script has given us that push to get more mechanics done for the project.

We are currently looking at starting other mechanics for the game

Engine Update – Dev’s working on the vegetation Eco system

Food cache screenshot01

Great news for us here is that the developers of the engine that we are using are recreating the vegetation eco system, this means that we will soon be able to start designing our levels and scenes.

With this news we are gearing up our modelling pipeline and getting some placeholder assets made that will be updated to a cleaner, more aesthetically pleasing asset(s) in the future, we are doing this so that we can start working on our projects and get the story written and produced and so that we can iron out any bugs sooner and just replace the assets within the game at a later date.

We think this workflow will be better for us in the long run as we will be able to hit the grey phase of development on levels faster.

#skylinegameengine