We had to roll back our website to a previous version (after a lot of edits and modifications) following a hacking attempt on your website, this resulted in us rolling back to a previous version that we had saved externally on my personal computer.
Efforts will be made to bring it back up to how it was before the attack, I have no idea why these people attack a company that is trying to get off the ground and is not making a profit at this point in its operation.
Never the less we will continue to push forward and take this as a hiccup on the road to better things.
While development of the game engine is quite slow and porting of the features from the olid version is going at a snails pace that is slower than we expected this means that our start date has been pushed back from summer to probably later this year, this is before the engine we have chosen is able to create a playable game.
Saying this we are developing scripts for game mechanics but we are hindered by the gui system needing a good looking at before its fully functional.
We are very limited at the moment to what can be done in the game engine as we believed that it was able to create games because it came out of beta earlier this year.
We are in the 3rd year of waiting for this engine and even though it’s more stable and prettier than it ever has been but the fact of the matter is that it had many more features in the 1st generation of the engine than it does now. To the point that the ocean system has been taken away and now have to use water planes that are basically crap compared to the odd system.
- We are hoping to get at least one of our projects started with this engine but it all depends on when features start to get ported over as these features are why we chose and paid for the engine in the first place.
#skylinegameengine #indiegamedev #gamedev
3D Scan data for Game Objects and Materials
Starting to collect the 3D scan data so that we can photo realistic assets and materials for our games and projects, this is a difficult and costly in time as the British weather rarely gives you the right conditions to be able to get out there with the equipment so we have a keen eye out of the window and jump at every chance we get.
Once we have a sizeable library of 3D scan data we will then set about converting it to usable data for game development.
Anyhow, below is a couple of examples of 3D scan data that we have collected that will be used in upcoming projects.
So you can be up to date with what features and to report bugs for projects that we have active at the moment we have supplied you with a bug tracker/feature list/road map that can be accessed via our main menu on the website.
This is so you know what phase of development we are at on any given moment of development and what improvements we have going on our websites and for our sister companies.
We have added a forum for the general public to communicate with us and for future use when we get to the public testing stages of our projects.
We have also created a private portal so that our partners and employees can keep up to date with the project management on our projects, pass files and privately chat and have a record of these chats in a format other than email.