Well after a chat with SolarPortal one of the developers of the Skyline Game Engine or SGE as its known has revealed some great information for the next update, although there has been no time limit given to me on the next update but he has shared some secret screenshots of the new skin (GUI) for the development environment and wow does it look sexy.
A NDA prevents me from showing them at the moment.
Personally I can not wait for the next update, with bug fixes and some other smaller updates to functionality.
With the new GUI taking up much of there time I do not know how much progress has been made on the other features but for a two man team I think they are doing exceptionally well.
A quick note to say that we have implemented a secure layer to our website meaning that the connection from your browser and our server is now encrypted making it as secure as it can be.
This brings us inline with our security and privacy policies for your and our protection against hackers and misuse of your and our data.
Following a conversation or two and getting more information I am back in a better mindset.
OK so whats gong on you may ask?
Well following the convo with one of the developers of the game engine we chose to back and use it has come to light that there are many features planned for 2018/ early 2019 such as:
- Volumetric clouds
- Ocean System
- New UI and GUI system
- Mesh optimisations although the merging of sub-meshes
- Vegetation trees spraying
Following the above features will be a Physx update (new physics to bring us up to date).
What does this mean for our project?
Basically means that we will be still working on our project whilst awaiting for the updates and features to roll in so we can start the prototyping stage.
As we have been updating our privacy policies and web services to be more developer friendly (behind the scenes) we are also implementing SSL to secure the connection between our servers and users browsers.
Slowly Getting there.
The development of the game engine in the areas that we require for us to continue developing has been slow recently, since most of our first project requires a UI, hood etc and this is the main area of difficulty, also the Eco System painter needs a polish off so it can be used to its full potential.
Once the Eco system can be used then we can start on making levels.
The GUI editor we require hoods & gui’s etc for inventories etc since every npc will have an inventory, rank, personality traits etc and you can take items from there corpses etc.
Hoping that these areas get some care and attention soon so we can continue with development.
Started some videos for the Getting started Playlist for the Skyline Game Engine.
As a contribute to the development of the Skyline Game Engine we have been discussing updating our series videos now that the 2nd generation of the engine has enough features to begin to prototype game mechanics even though not all of the features have been ported from the first iteration of the engine as of yet and we have been waiting for some of the features to return we think its a good place to start and get people interested in game development a starting place.
The difference in this indie engine and the AAA engines out there is that it is royalty free and this is a big draw for indie developers meaning that there is a one off free to buy the engine and you do not have to give a large share of your profits when your selling your end game to the engine creators.
While development of the game engine is quite slow and porting of the features from the olid version is going at a snails pace that is slower than we expected this means that our start date has been pushed back from summer to probably later this year, this is before the engine we have chosen is able to create a playable game.
Saying this we are developing scripts for game mechanics but we are hindered by the gui system needing a good looking at before its fully functional.
We are very limited at the moment to what can be done in the game engine as we believed that it was able to create games because it came out of beta earlier this year.
We are in the 3rd year of waiting for this engine and even though it’s more stable and prettier than it ever has been but the fact of the matter is that it had many more features in the 1st generation of the engine than it does now. To the point that the ocean system has been taken away and now have to use water planes that are basically crap compared to the odd system.
- We are hoping to get at least one of our projects started with this engine but it all depends on when features start to get ported over as these features are why we chose and paid for the engine in the first place.
#skylinegameengine #indiegamedev #gamedev
Now that the eco painter has been released for the game engine (beta release) it seems that we can make some pretty scenes for our games and projects we are still testing and prototyping at the moment so nothing new to see..
We wanted to show people how good the Skyline Game Engine actually is and have decided to put together a series of tutorials after the next major update has been pushed to the public branch.
We own the Pro Studio Version of the development software and basically in our opinion it is the best and easiest to use out of all of the indie development suites that we have tried/owned.
We actively support the development of the Skyline Game Engine or SGE as its known in the community and have done for around 3 years since I stumbled upon it through a google search for indie game engiens.
We feel that this little gem does not get enough publication nor advertisement, so many developers or gamer’s interested in making there own game simply do not know of its existence but we aim to show how easy it is to create game mechanics and put together a few different game styles for people to base there games off or to help them gain some insight of how powerful the development platform actually is.
We are looking forward to getting to work on these videos and to help people in there dreams of making there own game that can be played by your friends or sold.
Skyline Game Engine Home Page: https://aurasoft-skyline.co.uk/
Skyline Discord: https://discord.gg/9jVCvAf
We have most of the scripting done on this and testing the script has given us that push to get more mechanics done for the project.
We are currently looking at starting other mechanics for the game